If the Mangle makes contact with a solid area (the ceiling of a stage or the underside of a stage), it will cling to it and players can guide the Mangle left, right, up, or down (if on a wall) for a short time before the Mangle vanishes, rendering Freddy helpless until he lands.įreddy will place a rather large box on the stage (a bit smaller than the crate item). The two then flip into the air, the Mangle's limbs flailing and causing DMG to foes it touches. The Mangle will appear behind Freddy and grab onto him. Their DMG output is also staggered according to speedd. Bonnie will move the slowest, Chica will move faster, while Foxy is the fastest Phantom. Get in close to deal some significant DMG while your foes are cowering in fear. When the Phantoms reach a target or travel a certain distance, Freddy will re-activate. Bonnie, Chica or Foxy will rush the foe screaming as they do When they make contact with a foe, the foe will receive DMG and become paralyzed in fear for a few moments as the Phantom vanishes. Freddy will seem to shut down only to have another animatronic appear out of nowhere and rush at the nearest opponent. This is even more effective if Freddy uses it on a foe with their backs turned to him.ĭMG: 10% (facing Freddy) 18% (facing away from Freddy)Īn area attack. It will also deal DMG and put them in a state of fear leaving them wide open to attacks. This can knock players down as if they slipped on a banana peel. Special Attacks Equinox Neutral B - Jumpscareįreddy will freak out, his head jerking around as he screams. Freddy straightens himself out and steps forward entering fighter stance. His body twitches as his eyes and mouth flicker with light. Freddy will appear shut down slightly hunched over.
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