![]() ![]() PW had so many things like that, even using your stunrod in shallow water to electrocute/stun enemies, crippling legs of armored enemies etc etc. I could make a way bigger list but you get the point.Īlso many of the cool gimmicks they showed in gameplay demonstrations and trailers to show off the gameplay/attention to detail of TPP like calling for supply boxes on top of enemies to stun them or using decoys to trick soldiers etc were all present in Peace Walker already. The only tapes I really liked was the one from Dr. Then you had the notorious WOLBACHIA nonsense from Code Talker. Im a huge fan of Kazuhira but all his tapes were bad even the supposedly "funny hamburger tapes" were awful. I listened through every single one the moment they unlocked. Many of the tapes made you feel like you were actually part of Mother Base. They were very high quality in PW and were very entertaining. And one of the biggest things for me were the tapes. Combat employment was actually a really fun minigame in PW, it was gutted in TPP. In PW you also had more fatigues that had more benefits. In TPP the side missions felt like a chore. So many of the side ops in PW were so creative and fun. In PW you had 128 extra ops with 30 (!) different mission types. In TPP you have 158 side ops with only 10 different mission types. Remember that PW was entirely designed around the limited PSP hardware and PW still managed to do some things way better than TPP.įor one the missions were far more diverse, you had less side ops but you had far more variety. It was even called MGS5 at one point but Konami forced his hand, because they didnt want to number any handheld MGS titles. And its also a game thats far closer to him than many other titles because he wanted to make a game for his son, one that he would finally enjoy and could play with his friends. You were funneled through areas, there was not much room for creativity even if you had 10 times the tools at your disposal compared to GZ.Īnd saying PW was just a testing ground is belittling that game. It was nothing but mass enemy placement in tight areas. ![]() ![]() Even OKB Zero was dissapointing, which was supposed to be the high point in the campaign. I was hoping we would get levels similar to Camp Omega, but none of the levels/enemy camps in TPP were as replayable or well designed. I can't see myself going back and playing previous games in the series, but if for no other reason than the open world, systems, mechanics, and gunplay, I'm definitely going to look back on this one fondly. And that first hour of the game is absolutely stunning. No matter what I think about the events actually playing out, the way things unfold just keeps me glued to the screen. There are glaring weak spots (the the almost total lack of Snake voice acting), but the way the story is told has an allure to it that I've never really experienced in a game before. However, knowing a little bit about where the game goes, I do kinda see where the formula could wear thin after awhile.Įven though I haven't done much of the story yet, what I have seen has been very intriguing. ![]() Even as someone who hasn't played any previous Metal Gear games, the framework created here is incredible. I've barely touched the story stuff because I'm too busy doing every little side thing available. I have become absolutely entranced by MGS V. ![]()
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